NASA SUITS augmented reality interface for lunar missions
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NASA SUITS

Designing AR tools to help astronauts complete critical lunar missions

For the NASA SUITS (Spacesuit User Interface Technologies for Students) challenge, I served as the co-president of our club at RISD. I led a team of over 20 students from RISD, Brown, and JHU, handling everything from project management and timelines to running workshops and meeting with mentors. On top of the logistics, I also set the high-level UX direction to make sure our AR solutions actually worked for complex space missions.

My role

Lead UX Designer Project Manager Design system

Timeline

Sep 2022 - May 2023

Team

RISD NASA SUITS Design

Tools

Figma Unity Microsoft Lens Miro

NASA SUITS team presenting and testing the lunar mission interface
Background

What are the missions of astraunauts

During their every quest, the astronauts need to complete these 4 following tasks under dangerous lunar environment:

01

Prepare for the mission

Astronauts will conduct series of checking lists in preparation of the lunar mission in the spacecraft

02

Navigate to point A and return home

Astronauts will navigate to a geological site and return back to spacecraft

03

Document lunar samples

At geological site, astronauts will scan rocks, take pictures, and document the lunar samples

03

Remote control rover car

Astronauts will be calling a rover car remotely to the geological site and recalling it back

Four-panel storyboard showing an astronaut preparing, navigating, documenting lunar samples, and remotely controlling a rover
Problem statement

How might we make the experience of completing critical mission tasks frictionless under harsh environmental and physical constraints?

Solution 1

AR guided navigation

In navigation mode, a guided path appears to lead users to their selected destination. Additionally, mini-maps with estimated time and distance are provided to keep users informed of their remaining journey.

Solution 2

Tasks lists with progress

We provide users with a progress bar and task list to reduce cognitive load and ensure they complete basic settings before heading out.

Solution 3

Hands free documentation

In high-stress environments, precise operations are not practical. Therefore, users can easily record their voice or take pictures at any time via the accessible menu bar.

Research

User research results & findings

To begin, I led my team in researching three distinct user groups, astronauts, field geologists, and AR specialists, synthesizing our findings into four core pain points:

01

Cognitive overload

Under high pressure and the tight schedule of lunar missions, astronauts may feel overwhelmed

02

Restricted locomotion

The highly pressurized astronaut suit makes mission tasks tougher to complete because it's more difficult to grip, walk, and move.

03

Limited field of view

Current headsets have small viewports, which makes precise tasks like texting difficult for astronauts.

03

Hazardous environment

Due to the harsh lighting conditions, it is hard for astronauts to identify hazardous craters.

Design

User flow charts

I created user flowcharts to guide the team’s design process and divided them into three groups: egress, navigation & rover, and geo-sampling. This approach clarified how astronauts would complete tasks and the necessary features to support them.

NASA SUITS user flow charts for egress, navigation, rover, and geo-sampling

Low-fi sketches and ideas

After identifying key pain points and user flows, the teams conducted a lightning brainstorming session. I created concept sketches for each pain point.

Low-fidelity NASA SUITS interface sketches and concepts
Iterate

Usability testing findings & iterations

Given the time constraints, I also organized a one-week design sprint to create low-fi mockups and conduct usability testing with five participants. This process helped identify features to iterate at fast-pace while not diving too deep into the designs. Key insights from the usability tests and iterated designs included the following:

Map before and after

Map interface before usability testing
Map interface after usability testing

Navigation before and after

Navigation interface before usability testing
Navigation interface after usability testing

Egress before and after

Egress interface before usability testing
Egress interface after usability testing
Design system

Building a design system

Since we have a tight schedule, we were only able to complete the prototypes with provided Microsoft design system. After the competition at NASA, I used my spare time to created a comprehensive design system that goes beyond what is used in the final design. I built this following WCAG AA accessibility guidelines

NASA SUITS design system foundationsNASA SUITS design system components
Final design

Hi-fi designs and flows

In addition, after establishing the design system, I have implemented into the designs and make them in to high-fidelity prototypes with feedbacks from the NASA head quarter.

Default home

NASA SUITS final default home interface

Map

NASA SUITS final lunar map interface

Navigation mode

NASA SUITS final navigation mode interface
Impact

What are the results of this competition?

Although our team has not been able to implement my extended design system, we were selected as the finalists (1/10 globally) to NASA headquarter and testing onsite.

01

National finalist

We were honored to be accepted as finalists and invited to NASA Johnson Space Center to conduct usability testing and present our work to NASA evaluators and astronauts.

02

Launched project

We successfully developed a tool that allowed our end users to navigate and collect geological samples with perfect accuracy.