During my internship at Amazon Global Talent Management and Compensation (GTMC) team, I designed an efficient onboarding system for internal promotion products. As a result, the onboarding feature was successfully launched in the system by the end of my internship.
Jun 2022 - July 2022
5 Designers
PM (Jake & Osmond)
Mentor (Rebekah)
Figma
Miro
Quip
User flows
Thematic analysis
Functional prototypes
User testing
Design system
When new managers took too long to learn the promotion process, employees will experience career stagnancy. Hence, we need to help managers learn the process such that they can promote employees when they are ready.
As a UX design intern, my objective was to develop a comprehensive onboarding system for Promote.
This system aimed to provide new managers or those new to the tool with a clear understanding of its functionality.
managers will be able to find necessary help when they go through the onboarding system.
➀
➁
➀
➁
A clear navigation bar on the left synthesizes the important steps in the promotion process. The timeline overview helps managers understand the important milestone
Aim to tackle the problem with confusing tech terms. Having a pop-up in the tour allows the managers to understand the term's meanings.
Allows managers to explore and get themselves familiar with the functionalities of the tools themselves.
Handed this off to developers at the end of the internship, and it has been launched in Feb of 2023.
Pop-ups and tour were selected to be made into reusable pattern for the Stencil design system.
When the managers are trying to fill the rocuments, they have no idea when, what, and how to promote their employees.
Managers might not understand some of the terms in promote used by HR when it comes to the promotion process.
As I am brainstorming, I have a huge blocker. For the key problems identified, there can be a short-term fix and long-term solutions. To decide which one is the right direction, I was confused.
I have asked PMs to put each of the features into the effort-value charts. In such a way I can get a sense of what feature should be prioritized.
Then, I have organized all the feedbacks into a compiled matrix. Here, I will be choosing features from higher efforts and high customer values.
The tour walks the users through the high-level promotion process. Key features include a simple timeline and navigation.
The tour also includes pop-overs that captures the key points of tasks, clearing any potential confusing words.
We have also decided to give managers themselves an opportunity to do a mock promotion process.
I hopped on to the wireframes right away as we are short on time.
After I had finished wireframing, I have set up meetings my managers and mentors to gain feedbacks. There has been some issues with confusing navigation bars. Hence, In design V2, I have adjusted the navigation bar.
In addition, I have set up meetings with the creative director and UX writers to gain some of their insights on the dashboard, loading screens and etc. Beside from the minor removal and adjustments to colors, they have recommended me to add in more personality into the products.
I worked with a user researcher and learned how to ask better questions. I also learned from the design team how to use UX best practices to improve the usability and understandability of the tools. Each person plays an essential role and has a bundle of knowledge to offer, so it's important to always be curious.
Design choices must be backed up by reason, and every choice you make should be deliberate. Good UX design stems from empathizing with the user, so it is extremely important to do research before you have your design. In this project, I have used data and analytics to better understand the user. They support why I made a design choice.